Hypercharge Navigation

It's tough reaching the top shelf when you're an action figure!
These are the three navigational assets I created for Hypercharge, the Jump Pad, Teleporter, and Jet Pack. All sculpted in ZBrush and showcased in Unreal Engine 4.26.

All three navigational assets used to aid players in traversing the environments in Hypercharge: Unboxed.  Rendered in UE 4.26

All three navigational assets used to aid players in traversing the environments in Hypercharge: Unboxed. Rendered in UE 4.26

Jump Pad render in UE 4.26

Jump Pad render in UE 4.26

Gameplay example of player using the JumpPad

Final Jump Pad model sculpted in Zbrush

Final Jump Pad model sculpted in Zbrush

Turntable of the Teleporter in UE 4.26

Gameplay example of utilizing the Teleporter

Teleporter render in UE 4.26

Teleporter render in UE 4.26

Teleporter render in UE 4.26

Teleporter render in UE 4.26

Teleporter sculpt in ZBrush

Teleporter sculpt in ZBrush

Teleporter sculpt in ZBrush

Teleporter sculpt in ZBrush

Turntable of Jet Pack

Jet Pack model attached to Max Damage action figure

Jet Pack model attached to Max Damage action figure

Gameplay of using the Jet Pack