The Insectoids were one of my favorite character explorations. I was intrigued by the idea of making an action figure based on insects, how to layer their intricate exoskeletons, and bring that into multiple head sculpts for a content rich character players could unlock in Hypercharge: Unboxed. I really wanted to hone in on specific color attributes and patterns found in the tiny world of insects. This ultimately meant I had to veer away from a masked material instance system and rely on dedicated texture assets, so it's one of the beefy storage hogs in the game.
Wide format showcase in UE 4.26
Mobile showcase in UE 4.26
All 10 heads in their default skin, Scout. Rendered in UE 4.26
Hypercharge Box turntable in UE 4.26
Collector Box turntable in UE 4.26
In game footage of Insectoid character customization